I felt like playing around with the Kinect some more this evening, so I put together a point cloud in Unity3D. This takes the base code from TrackingNI and with a little help from
Marshal, it can pull the depth data directly from a Unity3D script. This project does not use the OpenNI Unity Wrapper. Anyways, here’s a quick demo:
I may decide to build my own wrapper library at some point. We’ll just have to see.
Update: I’ve uploaded the source to this demo. Feel free to download it. If you make something cool with it, be sure to let me know, enjoy!