Tag Archives: unity3d

Tangible Level Editor with Arduino

The Tangible Level Editor is a proof of concept input device that uses an Arduino microcontroller, resistor networks and a multiplexer.  A user stacks blocks in the real world to complete a circuit that’s connected to the Arduino.  At each … Continue reading

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I felt like playing around with the Kinect some more this evening, so I put together a point cloud in Unity3D. This takes the base code from TrackingNI and with a little help from Marshal, it can pull the depth … Continue reading

Posted in C#, Kinect, Virtual Reality | Tagged , , , , | 15 Comments